Re: please send me bgt.exe

@10, again, with the introduction of lucia, your point is moot. Lucia has provided pretty much everything you'd need to create an audiogame, and it even comes with some networking functions, though I haven't messed with those myself. I agree with 8, BGT was good for what it was.
Besides, BGT will stop running on the latest versions of windows sooner or later, and what are you going to do then, remember, it's now unsupported.
People need to move on, they really do. You want something simple? Do Python and lucia because like I said, with the introduction of the engine, developing audiogames in python is a hell of a lot simpler.
Oh, and let's not go into the realms of bad habits with BGT. A lot of games just have variables thrown around everywhere, few classes, and no logical code separation. While Python does allow you to do the same, it makes it more difficult for you to just forget about it and go on your way (see the "global" keyword and read up on python namespaces). No language is totally secure, hell, you can develop some pretty shitty habits in python, but most languages will have some way of enforcing the preferred structure, or at least remind you that you're doing something really tedious and that there is a better way of accomplishing your goal. BGT doesn't. That's why a lot of people stick with it, honestly. The compiler is very very forgiving, which just cushions you until you get used to it and won't want to move on.

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