Re: Roguelike Radio ep on designing for VI

Does your display  show a block of text rather  than a single line? I could  see that helping a lot with roguelikes,  though I've never heard of a display like that.

of course the real problem with braille is that the technology is just so dam expensive, and  for most things that aren't roguelikes audio is an easier and cheaper method, indeed this is why I could see braille vanishing in the next 30 or so years unless a  far cheaper  interaction with  informational technology comes along.

One idea that has never been explored yet is the possibilities of using a touch screen display. If you could configure the speech correctly to show  you each tyle and have fine enough motor control you could get spacial information directly from that, though how much could be shown finger  wise with accuracy I'm not sure, (I don't think it'd work on something as small as an Iphone screen for example).

As for audio maps, well the methods to show maps in text description are pretty standardized now if you were writing a game from scratch, look at something like time of conflict. The problem is simply informational content similarly to braille.

thinking about it,  it could be interesting if someone did write a roguelike client for vi users that gave actual information descriptively much like the map in an audio game or the board review in a  grid based puzzler, though sinse this would effectively be nearly as complex as writing an entire screen reader it's likely writing a custom game would be easier, and if we're back to custom games we may as well look into random generating text rpgs instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=170666#p170666

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