Re: Manamon 2: Impressions Thread

@Jayde's tendency to rant:

Seriously, we get it, manamon is a flawed product. Some of the mistakes it does are even pretty amateurish. Some of us, maybe even you probably could have done it better, sure. Maybe its even not worth 40 bucks for some of you. But whats up with all that negativity?
I suggest asking yourself what you want to achieve with your comments. Do you want to improve the audio game market or do you want to raise your self-esteem? If the former I fear this agressive bashing of anyones hard work will never do the job. The developer himself either loses motivation after such damning comments or shut off from any serious conversation, legitimately affronted by it. Also a even worse side affect might be the general atmosphere you're toxifying. Players start to see only the negative side of the coin, new developers get pushed away from starting/finishing their projects. Who would want to code for such a damning audience anyway?
I acknowledge three things here: I myself have been guilty of the same behaviour at some point earlier on this forum. Also I'm drawing a pretty negative picture here myself to get across my point. And thirdly I am pretty sure you don't quite mean it that harsh as it comes across. So this is neither a thrown stone from an inocent man nor the ultimative solution how to handle things in the future. I however want to show you the half of the equasion you're probably not considering at the moment.

Please don't get me wrong. I highly value your opinion and I think you mostly have very good points, at least I agree on almost everything you post. But I believe the delivery is lacking at some points and you're probably doing more harm than good with your approach.
Whatever you take away from this public post that I'm not totally sure shouldn't instead have become a PM, keep up the hard work on our community either way.

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