Re: Bloodbath released!
The point is, though, that he failed to test for an ideal game state. This would be akin to me making an RPG and not testing how poison damage worked before release. If poison is something I intend to use as a working status effect, then I do all of my potential players (free or not) a disservice by not testing.
If Charlie didn't have a good way to simulate the player loads he wanted, he shouldn't have made the release.
Also, tell me something. How do larger companies simulate thousands or even tens of thousands of players, and the resultant lag that might generate? If it's so difficult to test this sort of thing, why is it that there are dozens of mainstream releases that did not have to deal with paralyzing amounts of lag? How were they able to test for use cases that may not have existed naturally in their beta phase? And why are we giving Charlie a pass on this, when this is the sort of game he was trying to make?
Nope, not buying what you're selling. Sorry.
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