Re: what are your thoughts on BSG's new blog post?
I never really comment on these kinds of posts because it does seem to turn into a two-sided debate. And others do a better job of articulating their thoughts. My belief, however, is that many people try to hold AudioGames to almost the same, if not the same, standards as mainstream video games. I don't think this is a particularly helpful mindset. I'm trying not to suggest that audio games should never potentially reach similar expectations as mainstream games. I am just saying that audio games are not there yet and may not reach that point in the near future unless aided by gamers, end users, and old and new developers alike. Also, people with good game ideas may do well in collaborating with developers in this community to have their ideas implemented. Because some people might be good at programming, but don't do so well at coming up with game ideas. I consider myself to be a decent and experienced software engineer, but I can't come up with a good game idea to save my life! lol
Additionally, my understanding of the developer landscape in this community is that we have developers who are well-versed in different areas of software development. As I have observed, some dabble in low level coding, others in web development coding, and others steer away from audio game development to pursue a career. I'm not saying developers can't learn from other disciplines. It's just that developers sometimes don't care to focus on the tangible product we call a complete Audio Game! Some of us just like to play with different development libraries to test their potential. Oh, and other devs are just jumping in, trying to understand the audio game development ecosystem, which is quite an endeavor. Personally, I think a well-written article, or series of articles, completely outlining and coherently describing audio game development and its best practices would due the community well, especially for new and enthusiastic newcomers!
Anyway, I also don't want to imply that developers should be highly praised just for producing any kind of game. In fact, I would even establish that if a developer releases a game and deploys it for the community to experience, they should expect criticism and even unfortunate harassment from other community members. This isn't ideal, but end users will be users, and if a developer is not willing to face this fact, then maybe they should consider staying away. I know that sounds harsh, and I don't mean it to be, but that has become the reality of our situation here. And perhaps this lack of audio games is a consequence, in whole or in part, of our seemingly collaborative effort to discourage game creators through light or strong harassment. Notice I wrote "seemingly."
This is my outlook on the situation. Take it or leave it. Arguably, at the end of the day, if a game is to be realized, it is up to the developer, as an individual or in a group. At least, for now. I can't wait for no-code game-making solutions to be created. And although I am always up for people being able to express their valid concerns and opinions, I am more inclined to side with, "If you don't like the current state of games, maybe consider seeking out out a developer or learning how to code a complex game" mindset. Don't get me wrong, I am glad people are letting their opinions known. And it is good to have these criticisms and observations about the community. But if someone wants change, who better else to jump start the effort than those who are suggesting said change!
Finally, money is a great motivator! lol
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