Re: what are your thoughts on BSG's new blog post?

Gotta respectfully disagree with Dark here about availability of tools and strategies being one of the two reasons indie games developed by sighted developers being more complex than their audio counterparts. One, I don't think the Japanese people use one specific scripting engine that is like BGT. They use varying programming languages and, in the case of Galaxy Laboratory, we have developed our own tools to make certain tasks easier.I think a big part of it is the imagination of a lot of people developing games for the blind whether they are blind themselves, or whether they are sighted developers imagining what blind gamers would enjoy. There is a reason that most shooter titles developed by blind people consist of point and shoot, because in the minds of most totally blind people who were born that way and have never watched an action movie visually or at least had someone describe it think of shooting in those terms. This is also why the extent of weapon functionality only differs in terms of the distance they can shoot at or the firing rate.Same with action games. A Blind Legend could easily have transitioned from an open world to an arena based fighting scenario during brawls, but that isn't the case because developers didn't imagine blind people being able to fight that way. Contrastly, Japanese and Chinese developers play mainstream games, think of the type of game they want to create and are willing to take the time to do it properly and hunt down the resources. Look t the credits page for shadow line, for instance. All the sounds are either bought or free royalty free sounds from website, same with the music. It's not only the graphical implementation of that huge cyber mutant monkey that has to hapen, there also has to be sounds to go with it, as well as a developer who can imagine what they want it to look like or what they want it to sound like. It isn't just a atter of finding someone who can draw it up and then slap it into the game. Imagination has to be from the developer first and foremost, and the fact is that the more quality games you play, the more creative ideas will surface... and then it's another process to put all those creative ideas into a cohesive package.

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