Re: what are your thoughts on BSG's new blog post?
@Assault freak, I know there isn't one specific scripting language used by Japanese developers, but I do know there are a number of specific game creation, and indeed text game creation languages around in Japan, even in graphical indi game terms, there is a gap with Japanese titles (look at cave story as a prime example).
Also, I'm afraid that a lot of indi graphical games do! simply just animate something and stick it in the game as far as I gather, indeed often indi games will get mediocre marks for gameplay, but be praised on animation.
I do agree knolege of mainstream games would be helpful to the community, but I don't think here it is a case of setting out to create audio dark souls or the witcher, (awesome though that might be), but simply of understanding a few basic things about game mechanics which are obvious from a graphical perspective but less obvious in audio.
As I have said before, I'd love to see a basic, superliam style side scroller, use some of the acceleration and jump mechanics from Mario, indeed audio prince of persia (original Dos prince of persia), would be more than possible I think.
To an extent that did occur in tomb hunter, and of course the bk series had actual attack properties, so I think the ideas are slowly getting there.
I also do agree though, that all too often when sighted developers create audiogames without any knolege of what has come before, you do tend to end up with bopit style combat, though myself I tend to assume at least part of this is because sighted developers find the idea of reacting to sound and navigating in first person via sound sources so novel a concept in and of itself, that they don't tend to go much beyond that.
Again though, this might well change as more developers work on audiogames, I'm already told Bulwark does something different (I need to try the game myself), and developers of the vale are hopefully already taking these sorts of comments on board, so we will see.
in general I actually am far more optimistic about the state of audiogames and audio game development than I used to be, which is why I would like to see a bit more constructive critique and valuing legitimate devs for the ideas we have, and a bit less of the bashing.
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