Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

To Gaki_shonen;
The capture mechanic is most likely a no-go; especially at this early stage of development.
I've played some RPGs that do this,like Ark The Lad 2 and Puppet Princess of Marl Kingdom (AKA Rhapsody A Musical Adventure), but it'd take a lot of new programming to make such a system work; especially if you're wanting something more like Pokémon, as that'd require adding a storage system for the monsters and being able to make SABLE distinguish between a standard RPG and a monster taming RPG.
A less advanced system might be able to work if enemies are created like party members.
Their'd only need to be a small change to a few variables in SABLE to allow game creators to put enemies into the playable party.
An example of this less complicated monster capture system is found in Rhapsody, where if Cornet; the main character; deals the finishing blow to a monster with her horn, that monster has a chance of joining her, where in it acts just like a normal enemy; sans CPU control.
Ark the Lad 2 has a similar mechanic where one of your party members can train monsters, but they still act like main party members.
So, I guess, in a vary scripted situation, you could emulate monster capture where a party member does something in a cutsceen after a boss battle and that monster would join the party, you'd just have to build a separate version of the monster to add to the party.
So, your prisoner example could also work, you'd just need to build him or her, then script a situation where your character enslaves the prisoner in some way via cutsceen, then have the script add that prisoner to the party once it completes.
You could also do like Manamon 2 does where in extra characters don't really get added to the party, they just function in cutsceens.
You could even be creative and make it a sad situation when characters join your party.
An example of this occurs in Mother 3, where a monkey named salsa is forced to join up with a highly abusive man, and the normally happy jingle that plays is in a minor key.
Well those are just my thoughts...
Later!

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