Re: TriadCity via MUD clients

Hiya, thanks for the suggestions, and here's some additional info:

Chat history: done. It's online now. Each chat command now has an -h flag to replay the most recent 10 messages on that channel, not counting your own.

Reply command: done. Online now.

If you could, in future it's helpful for the TriadCity community to post great suggestions like these to the Suggestions bulletin board on the SmartMonsters web site. That way everyone interested can reply with ideas for refinements, or point out problems we might not think of.

XP notices: we sortof thought it was annoying. But we could implement it with an on/off flag, so players have their choice. (This is an example of the kind of brainstorming that would ordinarily go in the forum.)

Re the Players' Guide in-game. It is - but not for MUD clients. Keep in mind, the TriadCity server, GUI client, and Web site were all designed to work together as a whole. For GUI users, when you ask the Help robot a question and it points you to additional info, it pops up a new browser window with the info right there. Adapting this for MUD clients has been problematic. We could have Help read the extra info, but, what if it's long, and you don't want to hear it all? Now you're stuck with it. Stuff like that. So we need to brainstorm the best way to do this.

Lastly re Roles and Skills. You're experiencing the same growth of familiarity with TriadCity that everybody goes through with their first character. Many people decide to create new characters after a while, because, once familiar with the game world, the mechanics, and the complex interplay between options, they realize they could proceed in a more optimized way given what they now want to do. I encourage you to think of your first character as pure apprentice; and also to keep in mind that the first ten levels are all about learning the geography and the ABCs. It starts to get more rich after level 10. More generally, it might be helpful to suspend judgement at first about whether TriadCity is a MUD in the traditional sense, or something different. (Spoiler: it can be a MUD if you want it to. But it frequently deliberately subverts MUD conventions while trying to push the medium in new directions.)

Thanks again for the suggestions!

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector

Reply via email to