Re: TriadCity via MUD clients

Hiya, thanks for the suggestions, and here's some additional info:

Chat history: done. It's online now. Each chat command now has an -h flag to replay the most recent 10 messages on that channel, not counting your own.

Reply command: done. Online now.

If you could, in future it's helpful for the TriadCity community to post great suggestions like these to the Suggestions bulletin board on the SmartMonsters web site. That way everyone interested can reply with ideas for refinements, or point out problems we might not think of.

XP notices: we sortof thought it was annoying. But we could implement it with an on/off flag, so players have their choice. (This is an example of the kind of brainstorming that would ordinarily go in the forum.)

Re the Players' Guide in-game. It is - but not for MUD clients. Keep in mind, the TriadCity server, GUI client, and Web site were all designed to work together as a whole. For GUI users, when you ask the Help robot a question and it points you to additional info, it pops up a new browser window with the info right there. Adapting this for MUD clients has been problematic. The web pages are all HTML5, but there's enough nuance between them that simply having Help scrape them and display them as raw text turned out to be full of subtle glitches. This is the same problem we found when we tried to auto-translate the thousands of in-game signs like the ones in the vineyard, for example. We ended-up writing MUD versions of all of those signs, a significant project. We might end-up having to do the same for Players Guide content, the FAQ, MOTDs, and so on. But we'd like to find another way. So we need to brainstorm the best approach.

Lastly re Roles and Skills. You're experiencing the same growth of familiarity with TriadCity that everybody goes through with their first character. Many people decide to create new characters after a while, because, once familiar with the game world, the mechanics, and the complex interplay between options, they realize they could proceed in a more optimized way given what they now want to do. I encourage you to think of your first character as pure apprentice, without worrying too much about how it'll grow up. More generally, it might be helpful to suspend judgement at first about whether TriadCity is a MUD in the traditional sense, or something different. (Spoiler: it can be a MUD if you want it to. But it frequently deliberately subverts MUD conventions while trying to push the medium in new directions.)

Thanks again for the suggestions!

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