Re: silver dollar crack

@Dark: but to do that, we need crackers, or there will be no cracks for legitimate customers to use!  LOL.  Also, I strongly disagree with this idea for one much more important reason: if a developer uses a copy protection system that you don't like, you shouldn't be giving that developer any money, because it only encourages them.  Especially with audio games, there are so few customers, that we have a lot of power.  If you pay and then crack, you're sending a signal that you're willing to put up with copy protection, when you're not.  I have always been quite up-front about the fact that I generally do not buy or use any product (including audio games) that uses hardware based copy protection, and I know a lot of others who are just as outspoken. And sure enough, companies like GMA, who really did once use some quite objectionable protection schemes, are switching away from them.

URL: http://forum.audiogames.net/viewtopic.php?pid=175655#p175655

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