Re: Dart
@21, technically if you write a game your also writing a game engine. I don't use WebAudio (I found it to be ridiculously over-complicated); libaudioverse is unmaintained (and I'd prefer not to use unmaintained code for obvious reasons); and I like FMODs API myself. Though that just might be me. Plus their docs are really, really good. FMOD has no HRTF support built-in, but you can get that with a plugin like SteamAudio.
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