Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios
@473
Great to hear it's going so well and hopefully no additional bugs crop up between now and May 10th.
Just a few quick questions on music:
How does implementing music work in Sabel? Is it via areas, rooms or circumstances (in combat vs out of combat) for instance?
Like the sound files, can you have the game choose between a variety of tracks for battles or areas if they're all in the same folder?
If you can designate mobs as bosses, I suppose they can have their own themes etc as well?
Finally, how dynamic can the music be? For instance if you wanted an intro that then goes into a loop that plays throughout the battle, then have an houtro that plays after an enemy is defeated, could this be done?
I know some of these questions will likely be answered in the documentation, but I just thought I'd check whilst I remember.
Keep up the great work.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector