Re: Getting Dream Quest accessible. Leave your feedback.
Hello,
1 - About drag&drop vs flick up/down:
I think, in fact, that you should implement both.
For the flick up/down thing, the ideal setup would be to have an "actions" position in the rotor, flick up/down to select the desired option, and double tap to execute it. This way it conforms to iOS UI, and it's no different than other apps we are used to.
You should still keep d&d for sighted and partially sighted users. If you implement your d&d well, I think there are just a few additional API so that VO reads the destination as you are moving your finger.
The best power ever is to ahve choice !
2 - About listening descriptions / triple click to move / etc.
I think you should again conform mostly to other apps UI. When you touch something, remove the finger and do nothing in the next few seconds, hints are read at many places, e.g. "touch twice quickly to activate this element".
I think you should do the same. If you put your finger on a monster, it first give just basic information, but if you do nothing, it can read more info as an hints. A double tab should always trigger some action, e.g. go to that place, engage battle, etc. again use "actions" in the rotor if there are more than one possible action.
URL: http://forum.audiogames.net/viewtopic.php?pid=176083#p176083
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