Re: SoundRTS and the CrazyMod (update 8.2)
In theory it's already possible to define races. Here is an example from the orc mod, rules.txt:
; races
def orc_race
class race
townhall great_hall
farm pig_farm
peasant peon
easy orc_easy
aggressive orc_aggressive
It means that when a map is loaded the townhall must be replaced with a great_hall, etc.
The easy AI is replaced with an AI called orc_easy.
The name of the race is defined in style.txt:
; races
def orc_race
title 4302
URL: http://forum.audiogames.net/viewtopic.php?pid=177238#p177238
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector