Re: SoundRTS and the CrazyMod (update 8.2)
I have forgot a bug with the units who can convert anywhere on the map. When the target is in a war fog, the unit can launch the conversion, but not immediatly. The unit stays like waiting, and when the target becomes visible, the conversion is activated. This makes the voodoo priest particularly strong.
In fact it seems the war fog causes bugs.
I start thinking about a campaign, but it seems not possible to use TTS for intros or cut scenes. Otherwise, the documentation is old, it speaks of "stream" folder and "sounds" folder, but these folders are not in the last campaign examples. I think however if TTS is supported for intros and cut scenes, we can already do something interesting.
URL: http://forum.audiogames.net/viewtopic.php?pid=177381#p177381
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