Re: soundStrider: Exploration game and relaxation tool

@61

Here's a walkthrough of all the quests. Possible spoilers if you prefer to figure things out on your own:

  • Tutorial. This section mutes the game and provides a little sandbox for players to learn the controls and how to use the navigational cues. Walk forward for about 15 seconds. The quest completes after you arrive at the campfire. Whenever you walk to an unexplored area you'll find new quest waypoints to approach.

  • Expedition. New areas await. Follow the compass to its waypoints. Occasionally there are multiple stops. Breadcrumbs trace your path when the quest ends.

  • Escort. A lost sound appears. Follow the compass to take it home. It lives there when the quest ends.

  • Synthesis. A broken machine appears. Walk in unexplored directions to collect its parts (indicated by waypoints). When all parts are collected, follow the compass to repair the machine. It plays an oscillating scale when the quest ends.

  • Clockwork. A ticking music box appears. Push it into an unexplored direction to wind it up. It plays a unique song when the quest ends.

I've received multiple suggestions about providing an expanded tutorial or a menu screen to learn its sounds. I'm torn. My personal preference is to leave things as is. The next best solution might be an interstitial tutorial screen with text after beginning a new adventure. Other solutions would be costly to implement at this time.

Also, the v1.0.1 hotfix is live on itch.io and Steam. Thanks for your help!

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