Re: sable, what do you want to see
For the Pokémon stuff, that's not going tohappen.
If it did, it would most likely need to be an expantion.
There is a sighted RPG maker program called; uncreatively enough; RPG Maker XP.
For that program, there exists a series of plugin components called Pokémon ecentials that turns it into a Pokémon RPG Maker, as it has all the pokémon sprites; all fan-made; cries, attacks, abilities, status effects, items and what not.
All the creator has to do is build unique maps and add in a story line, but yeah, sable would need to have something like that if a monster battling RPG were to be a thing.
At this time, Sable is still in the alpha stages; soon to be beta; but any kind of plugins and what not would most likely need to be a consideration for Sable version 2; if and when that ever comes to pass.
Platforming is most likely not going to be a thing, though a run button might work.
I agree that all the stat stuff would need to be in the documentation, and renaming stats, elementle weeknesses, and making custom classes, I agree to that to.
As for scripting, I get that all of you want an engine that can do anything, but Sable is stillin alpha stages and lots of work still needs to be done.
The alpha we all got a hold of was designed to be functional, not practical.
Give Paul and the Ebon Sky team time to iron out all the bugs and kincs, then start bellyaching about scripting.
Later!
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