Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Considering he hasn't, going off of audio games history that's a wise, wise choice. Even with release dates the angry community will still be ever-present asking again adn again, and even if they deliver, will be houdning them with bug reports already promising to be addressed.
In case people don't know, there is a lot of coordination, and, yes, red tape, that goes into a mainstream title's release date. A game's midnight launch is no spontaneous event. The press has the game probably a week before everyone else does, which has of course spilled into crowdfunding benefits like spcial early access. But when you pre-download a game to your console nowadays, it's absolutely ready for playing that week before the official release date, failing a few patches that will be applied automatically anyhow.
With an audio game that is not the case, because there is no huge team in place to make sure a release date can be honored, and dare I say it if it weren't for release dates in mainstream titles employees wouldn't be worked to the point of dangerous exhaustion and mentally draining burnout (ahem, Rockstar, here's looking at you).

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