Re: SoundRTS, a real-time strategy audio game
Have an idea.
Such as archers shooting arrows
Including the process of the arrow flying and then hitting the target.
Catapult throwing stones
Including ten pieces of flight and the process of hitting the target.
The current mechanism is that launching and hitting the target occur simultaneously.
The process of flying is missing。
With this process, the unit can dodge attacks from remote units by running.
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