Re: SoundRTS, a real-time strategy audio game
Hmm maybe i have another suggestion, better player experience will be if in game have more units with advantages and disandvatages. Insted of footman, as a infantry units to be a light infantry, heavy infantry pikeman, spearman, mounted units can be a horse archers, knights, camel cavalry, elephant archers etc. From range units here can be a longbowman, crossbowman, catapult, ballista, javalin thrower, slingman etc. Insted of current water units wich is now battleship, destroyer and submarine, it is not a units from medieval settings to add a trireme, galeons, barque. If have interest to add some of this units i have ideas about he's advantages, disadvantages etc etc.
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