Re: How is A hero's call? Is it worth buying?

@24 that's not really the point of ahc's existence though. It was meant to fill a gap in the audio gaming scene that had existed for years. Sure, We had dungeon crawlers and muds and so on, but not anything like a propper (mostly) open world rpg with a plot, but also side quests and the like. The game just suffered from a hopeless case of overhype, because people were taking what the devs were saying and turning it into something like a "new era of audio games" or "this will change the face of accessible gaming forever". While Ahc did a good job riding the hype train until its release, and for a good while after (look at all the giveaways and streams), it failed to deliver on some promisses. These include graphics and a steam release, which is very unfortunate. The point here is, beyond those features, Ahc never promised to be anything it isn't today. People were told they'd receive a detailed rpg game that, while not as huge as what the mainstream is used to, does have plenty of content to keep the player busy for a good chunk of their time, and that's what they got. The devs themselves never claimed they wanted to "revolutionise audio gaming" or anything of the sort, at least iirc.

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