Re: soundStrider, exploration game and relaxation tool

@76, 78

I'm sorry that you're still experiencing issues with audio stuttering. If you could capture a recording of what you're experiencing and send me a link, I'd be happy to investigate further. If you haven't already, please try the desktop build, and lower your settings from the performance screen.

I'm aware that there's an issue with the latest Chrome that causes occasional clicking sounds when ran in the browser (it will be fixed in November with Chrome 87). Those can be avoided in the desktop build. Other issues could be indicative of not meeting the hardware requirements, or possibly things to address in the next patch.

Running the game is a lot like producing an electronic music song with dozens of simultaneous tracks. In its most complex scenes it can be extremely intensive. Personally, my machine is built specifically for that (8-core 4 GHz CPU, 16 GB RAM, USB3 audio interface), so I haven't run into any problems since the v1.0.2 update. Unfortunately I don't have access to any other hardware for testing purposes, so its minimum and recommended hardware requirements are only my best guesses.

In my postmortem I discuss some of the technical limitations of the web platform and why achieving optimal performance for such a game is a difficult task. If you work with code or web technologies it should be an insightful read. Without simplifying the game, which I won't do for creative reasons, there are only two paths forward: providing more performance options for you to downgrade your experience, or waiting for the platform to mature in future browser updates so it can better handle what the game is trying to do.

I want as many folks as possible to enjoy the game, so I'm actively working on both.

Thanks for understanding.

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