Re: Audio Games with Rust?

I took a day to think things over.

First, I'm not mad at you, which I explicitly stated:

I don't mean to seem harsh, and I'm not upset at you.

Second, maybe I've just had a shitty week, and that colors how I'm reading text. I turned 40 last Monday, and instead of having a celebration for this once-in-a-lifetime event, I'm hunkered down trying not to catch COVID and telling folks that over-the-hill death-themed motifs can fuck right off. Then RBG leaves us. That's not an excuse to do whatever I want, but my head is in a kind of "the world is kind of shitty right now, so let's try harder to be more positive, or at least ambivolent" headspace.

That said, I read lots of your word choice as dismissive, not really curious, but like you've already made up your mind about something and are just trying to tell other people how things are. If I misread, I apologize. It also felt a bit like every time I tried to help or share a different perspective, you popped right back up with another negative thing or criticism.

If Bevy or Godot or whatever don't work for you, that's fine. I guess I don't pop into BGT or Python or PureBasic threads and tell folks there how they'll rethink their decisions or how their languages and frameworks don't work for me. It just doesn't seem to contribute to the discussion. FWIW, I think BGT is a bit of a dead end, and don't recommend it to folks. But I don't share that perspective with them because what would that serve?

Anyhow, I'm not going to continue the thread in this direction. I just wanted to talk about Rust and game dev, not how Bevy seemed "massively, massively" over-engineered or how it was poorly documented or how they were making wrong choices that weren't what you wanted. Not saying I'm right and you're wrong. Just explaining why the exchange tired me and made me disinclined to continue.

Thanks for reading. Enough prattle from me, back to work.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector

Reply via email to