Re: Audio Games with Rust?

If I was contemplating single player stuff, I'd just not bother with scripting and implement it all in rust.  I agree with that part.  it's just: what do you do about the weird one-offs?  ECS never seems to have a good answer to that.  I don't think you should ever write a lua system or something, you might as well not take the perf hit.  And yeah editors.  But if you give something to a builder and the builder needs something you don't want it to be "can you add a component that will be added to 1 entity which..." every. Single. Time.

Then again I guess there's lots of muds that always just went with "bring x item to point y then kill z".  And I know a lot of World of Warcraft is that way.  But really I should just stop thinking "First I'll do Synthizer then I'll do physics thing then MMO happens" and answer these questions later, I guess.  6 months is practically an eternity in Rust game dev land anyway.

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