Re: Vast Horizon
Having gone through the soundpack earlier, I'm...kind of meh on it.
I'm still deeply cynical of it, maybe that's my cynicism that oh all space games are just meh and boring, and part of it is going of of how the site is, I'm just not sold on it. I get it, it's in beta. I get it, but touting activities every space game has as 'unique' doesn't grab me in the least though. I can lok past the odd misspelling, I mean, I played CR and SC and Promo and Miri and a lot of other space MU* over the past decade, and they are all dull as hell.
Tel me something. How can you have an RPI game when it's you alone in your ship doing activities? If it turns out to be levelless then okay, that's fair enough, but...how exactly /can/ you have grinding for levels (which let's face it...people in this community are going to do) and mix it up with RPI being a requirement exactly?
I'll probably end up giving it a go on Thursday but...I just fear it's more of the same. Something I was pointed to when talking with staf on another game about limiting OOC interaction was, and I genuinely didn't think of this, it's a way to not only ensure people stay IC, but to limit ways to get a hold of staff or bitch about things you don't like on the game. I assume there'e +requests and such for geting hold of staff and the usual oh crap I broke everything please help this is urgent OOC stuff....but I'm kind of amazed I didn't even think of the whole hey, this can be looked at as a way of keping players from bitching too much side of things.
Oh and also, I'm going over the site again, and the more I read the more I'm cynical. Like @28 said it takes time and effort to make an online game, even a text based one, okay maybe they did throw the soundpack together in a few minutes, but that doesn't give a good first impression really. Add that to the site and I'm just already going in with a low bar realy..
EDDIT #2: I'm just saying I want something different like Fed II or....Cosmic Cutlefish before that died out, I don't want your generic cokie cuter here's a ton of activities, here's a ship, go have fun type one. I want something actually....interesting and actualy engaging to play that's not go here, type command, a bunch of messages, now do this 50000 times to get cash/points/etc, because to me that's not fun. That's a job.
EDIT #3: Alright more editing since I got more thoughts on it.
I'll take back what I said in edit #2 a /litle/
IF activities are interesting and fun, and I don't have to grind for a wek just to get a ship (hello SC/CR) then it'l hold my interest. I'm sorry, I'm not one of those blind people who grinds 22 hours a day on a game and has worked out the optimal solution for every system then throws a hisy fit when the systems get changed, I don't have 22 hours in a day to play a space MU really. So basicaly, here's what I want from a space game
1. Interesting setting. Oh humans are getting more powerful, /yawn Nope that's not a requirement for me, But it does help when the setting is interesting
Interesting, fun activities that stay fun after a billion times. Because most space MU* you have to grind and grind and grind for everything, see above. Kep the activities interesting even at that point, not some oh type mine, then alt+tab and fire up Netflix and a movie while your uber let upgraded ship auto mines everything
A decent bunch of players. THis shouldn't really ned explaining
Staff who have their shit together.
Easy to learn, hard to master.
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