Re: Any advice on how I can find decent regen items on Alter Eon

I can usually have nearly full necro clev gear by level 20-22 (so just before or just after I hit Seaside, in most cases). The thing is, you should have Dread Portend up all the time (or at least as soon as you've got Soulsteal), and you should be stealing souls as often as you can right from as soon as you get the skill. This is why necros love having a weightless container, because you're going to eventually have dozens or hundreds of soulstones.
Soulforge is a little costly, but it's also great at consolidating what you have. And hey, nearly free exp, so that helps out as well. If all you ever do is collect red soulstones, then yeah, you'll need a bunch to animate a ghoul, and it's costly as hell, and you'll probably have to rest while you do it, and ugh. So upgrade them to greens or pale blues, use 3-5 on a corpse, and bang.
At this point, my highest level necro is Kithri, level 34...but she's lost a ton of exp and I hardly ever play her now. If I popped on right now, I could have a ghoul+woad+a couple of skeletons up in, say, about three minutes. And as long as I wasn't going into a place where they were getting wrecked wholesale, they'd stay up and would rip stuff apart, the ghoul especially. I'm not saying this is the best long-term setup - some people by this level swear by vamps, for instance - but for just running around getting exp, this is probably the quickest and dirtiest way to play a necro.

But yeah. Most necro/mage/cleric cast-level gear has some mana regen on it. Ideally you want a mix of both. I personally think that having a full clev set separate from a full mana regen set is...well, a little tiny bit (read: seriously) overkill. Just sleep an extra thirty seconds; it's not going to kill you. This is not a game where if you have even slightly sub-optimal gear, everyone is going to sneer at you. In fact, nobody's going to care. The only time it really starts to matter at all is once you get above level 30 and stuff can legitimately kill you in under five seconds if you're not careful. One of the main reasons I've largely stopped playing Alter Aeon is that I feel they've lost their way when it comes to balance and the overall game experience. I love quests, storylines, the idea of a cohesive plot of some kind, so I like the islands...but in a lot of ways, the islands are rather too easy. They're trying to work on this, but still...too easy. If I were to make a character now (especially a new necro, since that's my field of expertise) I would consider it a failure if it died before level 29 or the time when I finally left Archais for good. That's how easy those islands are, overall, at least for that sort of char. And then suddenly you hit the mainland, and there are some nice not-too-nasty areas right near Ralnoth...and no direction at all. Oh, you went too far east and now you got jumped by an aggro level 36 mob? your tank minion died, or you're not a minion-based char and you got three-shotted? Oops...guess you won't make that mistake again. West this time. Ah, here you go. A nice jungle full of monsters that appear to be at your--hey, wait a sec. You got backstabbed and killed in one hit through Sanc with 700HP by a mob you didn't even see? What. the. hell. Things like this, and worse, will happen to you. And all because the game has gone up its own arse over its crafting and color restrings and heaven knows what else, at the expense of a realistic level curve.

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