Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?
You can make an audiogame no problem, and maybe my standards are too high. But you can't easily get an accessible cross-platform textbox out of it without some hackery. If someone makes a "display a textbox" lib in something, though, you could get that working on Windows, at which point you'd have everything anyone actually uses. Whether I'll do this I don't know, but one of my longer term projects is going to be Rust at least in part, so we'll see. It does have tolk bindings, etc, and Nolan is using it fine. And maybe there's something out there for an accessible textbox that I just haven't found. I really wish someone would fix the gui situation, though.
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