Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
I'm happy to tweak the difficulty if needed, but let's sit here for a while and see what consensus is.
I want this to be an audio game for gamers, not an easy walk in the park. But I also don't want it to be so hard that no one can play it. Spray-and-pray should be a viable strategy, but not the only one, and there should be a reward for pursuing something with a bit more risk. Maybe I figure out how to detect it and spawn in more saucers so you have to move, we'll see.
I'll probably do future titles as paid early access, so we can tweak difficulty before the full release. Balance is hard.
Thanks for the feedback.
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