Re: So, sell me on Clock?

Ha, you're talking to like one of the most renowned udemi (should I be proud?) characters on here.:) And I'm coming to answer all of your archery and stealth fuss.
You get penalty and bonus for certain terrains depending on where you are and hwat abilities you have. Some guilds sure have stuff to awkment stealth abilities, like mine. But it also doesn't mean you have to be in that guild to be stealthy. Always, always attack from hiding. if you're a more shady sort, try pickpocketing combat mobs to increase your stealth in addition to battling normally. The stealthier you are, the easier you are to hit. It's also easier to train your weapons too since you have better attack roll generally when you successfully land an ambush from stealth. That explains why stealth characters either use range weapons or fast melee like knives and shit all the time.
As to food problem, berries in the forest help. Rations help. Don't go with bread in the tavern unless you really know what you're doing to travel. Take notice of everything from your energy, your playstyle, people around, your advantages and disadvantages over stuff combat or not...etc. Clok is all about learning and mastering. I was at 0 at everything before.
And also, don't play a guild just to "use daggers to stab someone and be an assassin". It's not just your playstyle. You place your character's life in that job role eternally once you join. Sometimes, playstyles are cool as hell but the gameplay itself may put you in hard spot. Let's just say you're a complete newb and need quite a lot of how to to get to places, train, do the right thing to the right person...imagine how being an assassin like that would be like, with all the mistakes you may have made. If you're certain and ready, sure. If you're not, I have no idea why you chose a guild far too quickly.

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