Re: Hell Hunter - Anti-Nomen demo release
Hello @SLJ ! Wow, that's quite some feedback! Thanks a lot for playing in first place and also for this big and detailed post! Thanks for understanding, I'll report your suggestions, besides I'm reasoning on what among those point would be feasible to implement for the complete version of Hell Hunter or eventually the next chapter.
For the leveling I guess I could add a button that if you press it in the menu page, then it tells you how much xp you need to get for the next level up
My bad for the first person thing, that was just a text description but maybe I wrote it in a wrong way, if that's misleading I could simply change that piece of text. On a side note I imagined that maybe moving in the map with arrows instead of tab, using the same structure for examine the objects could be a change that could be made in future, maybe for Hell Hunter 2 but that would be a very big change I'm still not sure about how much hard would be to do, though...
Like for experience I could add a button in the menu page for telling again the instructions!
About the point 10 you mean you hear a lot of breathing or something? Well, that's actually the sound of the music in the background... do you think it's a problem?
Yeah, during the chase the games slows down at each step to make you hear the noise of the chains, if you think that's not ok maybe I could tone down the slowdown or remove it completely...
Actually most of the items you get are shown in the inventory but when you use them and let them there, like the books, then they get removed from the inventory. Using an item in the inventory would be a very heavy update for the structure, I'm not even sure if that's feasible in a reasonable amount of time...
Could you please be more specific on which are the sound files with long pauses? I can't tell which ones you mean.
About secrets and sidequests you can definitely count on that! In the complete version of the game there will be at least 3 secret superbosses! And actually there's one secret even in the demo: despite Dracula is almost impossible to defeat, actually it's not completely impossible, and if you manage to win, you'll unlock a secret ending!
In any case I'll consider all your suggestions, thanks a lot again for your post! Wouldn't you mind if I contact you in private and eventually ask you for testing those changes you suggested? In that way i could receive a proper feedback before releasin the complete version.
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