Re: Hell Hunter - Anti-Nomen demo release

@SLJ
About the menu navigation i guess using Tab to shift among the options could do the trick, all i need to know is if people here would like this solution as well: the current menu was meant to be faster to use with a single key pressure, since here people don't like a lot Tab navigation... but if that's not the case i could change it, how 'bout a poll?
Yeah, the chase slowdown thing was meant to be in that way, i mean i manually scripted the slowdown, i could completely remove it then.
The items in the inventory in the very end, for the way the original structure designed them, are just a cosmetic feature which makes you listen their description, i don't know...
Oh, that... the pauses were longer before, i cut them to 1 second of pause between a line and another one for the menu, i remember there were few longer pauses which i might cut further... should i make last even less than 1 second the pauses? About battles i already shorted a lot the flow of experience/drop lines, the problem is that the level up script runs there, if you skip it before that happens, then you wouldn't get exp so i blocked the skip, but i might do something about that.

Hi @crashmaster, since the dragon's breath is a deadly attack and normal monsters really don't have a different trait, i guess i could add to his line the deadly attack information. 
About currency it's out of context since in that place would be euros or something and you really don't interact in that way through the game, not that i couldn't pull out something else... at the moment it's not planned any use of currency in the game but i'll think about it, the treasures would be cool... bosses at the moment give more exp and grant a blood vial at 100% rate, unlike normal mosters which most of the times have less than 20% as drop rate.
Upgrades could be a thing, but i'd try to avoid to focus too much on the RPG features, since i want to make it feel more horror than RPG, we'll see. Thanks for the suggestions!

Hello @spiderManiac ! Do you mean the very first intro with instruction before moving inside the pub? That sounds like judging the book by the cover but actually i think i know what you mean: in that intro there's a brief introduction from the narrator voice, then the instructions and finally the starting plot of the actual game, well i made a mistake... that brief intro really doesn't fit my writing style, in fact i changed that part from how it was written in Blind Quest to make it look like a horror version and, according to your post, you definitely spotted the similar line structure... my apologies for that. there has already been some confusion with "first person" and stuff so i think i'm gonna remove all that crap for good since it really doesn't add anything to the actual experience, thanks for the indirect suggestion! Also, thanks in any case since at least you downloaded the demo!

@tayo.bethel
Voice-acting would be great, unfortunately it wouldn't be possible for our staff, but it's interesting to know you can find some voice acting people around here, still i guess they wouldn't do that for free, right?
Well if that's the case then i'll probably axe all that dubbing, sounds like killing two pidgeons with one stone...
You mean enemy attacks? That for sure; if you're talking about the main character's attacks then in the demo you will only hear the slash sound of his weapons, in the complete version of the game you can expect to hear the sound of other different weapons. Thanks for your suggestions!

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