Re: Earwax
@148, I feel like that is too game specific, and you can also subclass the action class yourself and allow it to accept categories.
@chrisnorman7, I'm done for the day with this thing. Didn't get a lot done, too busy reading through the code to find what I needed for most of the day, but I've made progress. One last thing before I go to bed: Consider changing gameboard class to optionally (perhaps by default) raise an exception for negative coordinates. I had a function for fetching neighbors and using get_tile lead to a situation where a multitude of cells in the negative range would get picked up. This wouldn't mess with the wrapping at all (I'm assuming you do something like if x >= len(self.size): x=0, so the number never goes into the negatives).
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