Re: Miriani: Once Again

It's certainly far, far better than it used to be. 99% of the time you can be left alone quite happily, but when things go wrong I find they really turn to crap. It's no longer at the point it was at however where you could hardly launch without being attacked, or where people ran protection rackets demanding the purchase of licenses to haul asteroids. I also dispute the effectiveness of bounty hunters, on the out of character channel 500 the concensus was they were generally crap against an experienced player.

It's perfectly possible for pirate players to use a flight control scanner to tell when someone has left one of the sectors, and from the sector they can often tell if that person is asteroid hauling. This makes asteroid hauling have a slight risk of being attacked with every trip. Throw in how overpowered interdictors are and you can have real problems.

I'm quite proud of the time I was jumped when roid hauling, I hadn't made myself a t arget at all, and while trying to give them the run around in the hopes they'd get bored found myself facing down two battlecruisers, two gunships and a fighter flown by a BC level pilot. It took that much effort to take down a simple unupgraded asteroid hauler with a destroyed laser turret and wormhole drive, plus for half of the time I hadn't any sensors either. That said it doesn't speak well of these players.

I honestly think these players are just griefers. In some cases they may profit but in most they simply blow ships out of the sky, I can't help but feel they're really, really bored on some level. Now some of them in the past have roleplayed bullies as well but the fact they got away without response from the alliances just breaks the immersion for me.

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