Re: death match project alpha
Yes. I drew insperation from several space stuff, but dead space was my main insperation. In my opinion, its really the only true non sports game that I have actualy gotten attached onto, not just because of its fantastic background story, which goes quite into detail about the events in the dead space universe, but also for the fact that all 3 games include a feature called a path finder, which you can use by clicking in the right stick on the controler. Basicly its designed to point you in the direction your ment to go, and I got really connected with the gameplay because I didn't need to spend time wandering the halls of the U S G ishimura in the first game, or having to struggle endlessly through titan station in dead space 2. My other inspiration for space stuff through the game was an old television show called futurama, not sure if anyone's herd of it here, though its less noticeable than the dead space like parts of the game. One of my favorite parts of dead spac e though, was really the exploration aside from the path finder, because their was always loot to grab if you looked hard enough. That's why I have been revamping red warp and glimmer of hope. So far I have added the captains quarters to the bridge with a text log inside, and a locker containing a credit bonus, though i'm also working on revamping glimmer of hope as well. Ethin and I were beginning to get started on a wiki for the game, but the software we used screwed up and we haven't gotten it back up and running though. Which leads me to my next question. Given that the current beta duz have custom missions support, how menny of you would be intrested in a dm wiki and would you guys be at all intrested in adding articles to it.
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