Re: Braillemon status update!

Jayde wrote:

Okay, a couple of questions.

1. How in heck do you save or get at stuff like SAPI speed? And will this game ever allow NVDA or Jaws to run instead? Microsoft Anna is painful. I'm aware it's an early beta, I'm just curious.

You can change the Text-to-speech options with M N and B keys. Music can be changed with F9 and F10, F11 and F12 affect game volume.

2. I feel like you've crunched down all the maps rather significantly. Is this true? I used to play the old gameboy games, and I find myself wildly overshooting targets sometimes.

Yes, some of the maps have been modified, and they have been reduced in size somewhat since it is hard to hear in between individual locations. For the most part, the structure of the maps are preserved (So exits and entrances will be in the approx. same places relative to one anothe r, people are in the same places ect.). In addition, most maps that had unnecessary ledges were removed, due to the user having the possibility of accidentally jumping over the ledge.

The only map with substantial changes though is Route 1.

3. A thorny one for you. In gen 3 and up, Gamefreak arbitrary stuck an EV cap on all pokemon of 510. This ensures that even if you have a max-IV pokemon, he will never have his max in all stats. While this arguably speeds up battle, is it necessary? And are you doing it? My opinion, personally, is that EVs are fine, but put the cap at 1530 as it originally was. If not, a relative novice to the game is going to have badly-trained pokemon because of all the stupid Team Rocket trainers and stuff he had to kill.
You say stuff before gen 2 was broken, but I'd firmly disagree. Gen 1 was pretty busted, but gen 2 was arguably pokemon's most solid. If a pokemon's base stats were 100 across the board (say Mew, for instance), and you had a Mew with max DVs (as they were called in those days), your Mew would actually have 298 in all stats except HP, which would be 403. Nowadays, that same Mew might well have its special attack and speed near or just above that 298 mark (thanks to natures), but all other stats will suffer, thus making it more frail.
In a nutshell, I'd love to see gen 3 mechanics with gen 2's EV cap of 1530, so it's theoretically possible to max your pokemon's stats across the board.

IMO I prefer gen 3 because it requires players to determine what stats to raise and in what amounts. Emerald and after has berries that reduce your EV's if you screw them up (although it's probably best to breed for higher level pokemon, since in all generations they all have different IV's, and then EV train); Braillemon will have access to an EV reset item, although I'm not sure how one will obtain it. Pro bably at the end of the game.

Part of the reason why I really don't want to base it around the old system is because in Gen II the game was notorious for being a very stall-based metagame.

And a glitch, I think:
When you fail to act (owing to paralysis or attraction or whatnot), your pokemon still makes its move. Also, I think your random generator thing is seriously messed up. I went thirty-seven turns against a wild Pikachu while paralyzed and attracted, and never once got an attack off. I have categorically never had such bad luck in the games before; ten in a row is an outside shot, but thirty-seven is just crazy. I feel like perhaps you're having the chance to be inactive stacking on itself more than it should, but maybe I just really, really beat the odds.
One other thing: I'm not completely certain about this, but I'm fairly sure that this same Pikachu had both Static and Cute Charm, because I believe I got paralyzed by hitting it and got attracted also by hitting it (on the following turn).

What Pokemon were you fighting as? If you were fighting as a pokemon with cute charm, it may help me figure out why this happened (I may have accidentally mixed up the code somewhere). It should be noted that Paralysis has a 33% chance and attract has a 50% chance of incapacitating a pokemon, so, while your case is indeed extremely unusual, it could be absolutely crap luck. Each case is calculated independently, and the RNG is reseeded every 300 ticks.

Anyways, bar all of that, I came here to update on the lang.ini progress. I want to say that I'm maybe about 50% there. Once I finish, anyone interested in doing translations can give me a holler and I'll send you the lang.ini file for translation.

Please note translators that the next release will not include non-essential dialog, such as NPCs, with translations yet. I kind of want to roll this o ut in phases.

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