Re: UltraPower
This game is represented differently from the traditional fps, and aiming is certainly harder to do as of now, so I don't think that question has a simple answer. The player cannot currently rotate for one thing because of the game's mechanics, so aiming in that sense is a lost cause. I'm sure there are plenty of things that could have been done differently, which is precisely why this game was released as a beta, a test, as it were, for both the developer and the audience, a setp in the right direction to see what kind of reception would be obtained overall.
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