Re: Seeking Blind or Visually Impaired Alpha Testers

Hi Dark!  Thank you for the thoughtful response - and I really was hoping to not break any rules!

TriadCity's not a MUD, although it incorporates aspects of the MU* traditions.  It's evolved to be somewhat more like Second Life, in the sense that players are able to contribute a good deal of the game world themselves.  Unlike SL it has a thematic and geographical framework - I find SL off-putting for its pure cacophony among other reasons.  And unlike SL it's text not cartoons.

Telnet clients or traditional MUD clients aren't appropriate for TriadCity because of the way processing tasks are distributed between server and client. Much of the command parser for TC is in the client - this is what enables more natural styles of language while entering commands than is traditional for text-based MUDs.  But also, compute-intensive tasks such as for instance 2d vector dynamics needed by chariot races are pre-computed by clients and combined at the server, allowing a lot more arithmetic to make its way into the world's AI than would be possible for a MUD. If you're familiar with the way SETI@Home works - it's something like that.

BTW we're big AE fans and we frequently steer folks to AE who are looking for an accessible traditional MUD experience.  Just to stress, TC is vastly different in theme, world, play style, and dynamics than AE.  For one thing in TC player death is permanent - no respawns - so you need to put serious care into building characters committed to old-school MUD-like hack and slash.  It can be done!  But real thought needs to go into it.

Thank you again, it really is a pleasure interacting here with the folks who've responded!

Cheers,

--Mark

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