Re: SoundRTS and the CrazyMod (update 8.3)
yeah, instead of lowering certain ones, I think he's raising everyone, that could be good or bad but it does make things more equal.
I do have a request though, traps, yes, make them buildable on paths and such, that makes lots of sense, but towers? I think towers should all need meadows, including cannons.
This way you can't have so rediculously many in 1 square, because they are quite powerful anyway... Also this way now traps and towers have 2 seperit purposes instead of just the same thing but faster and more directed for towers.
Besides if you build a tower on a path where enomies come in, it's just going to take a bit of damage each time anyway until it breaks, because it's not fast enough to prevent a first hit if it's that close.
Also the thing about units that should only be able to hit other squares and instead being able to hit the same square, and the other one, that's important too, a bug in this version, that's allot of what makes technicles so overpowered right now.
Can't wait to try out this new version, downloading now... Thanks so much Pragmma and Sound Mud, for all your hard work.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector