Re: developing a kind of radar?

You're going to have to record the angle on the radar as an offset, say that it always goes from -45 to 45 for example.  You then compute the actual angle by adding this offset.  Because of the pattern I am describing--that you have tickers as a class--you can just store the offset on the class and re-read the player's facing direction and position every tick.  You don't want to build the whole sweep ahead of time, you want to build it as you go across.

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