Re: Progress blastbay games?
Hi all,
I just discovered this topic by accident and figured I would send a quick reply, so that people aren't left wondering.
To begin, I would like to say that I have had a lot of fun making audio games. It has been a hobby for me for many years. That's how it started, and that's what it is going to continue to be. There were a few years when I was endeavoring to do it commercially which, in itself, is not necessarily a bad idea. The only problem, as others have said already, is the size of the community. I find it hard to justify the amount of time required to make something of reasonable quality given the low turnout. Does that mean that I have left the audio games scene for good? It does not. It just means that it is now most definitely a hobby. I now work full time at Elias Software, so any game development would be done in my free time and would be based entirely on what I feel like creating at the time, rather than a more structured venture with commercial aspirations. This in turn means that I will not be making regular updates, nor will I commit to release dates or put out concept demos etc precisely because I do not want to leave a lot of unfinished projects lying around.
Regarding BGT, it will not be discontinued. Given my full time job I will not have time to maintain it, but have made arrangements to see to it that the project is not left to suffer code rot. I will be posting a separate topic with more information on that as soon as all the details are finalized.
While I'm sure many people still have questions, I hope I managed to clear up at least the most important points. I will keep up to date with this topic over the next few days and try to address anything else that comes up.
Kind regards,
Philip Bennefall
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector