Re: Progress blastbay games?
As for Elias, well, if I can buy music for it directly that might be something. Given the number of people around here who are willing to put $99 into their development efforts, the pool of other people using that music is probably almost zero anyway. I still maintain that the number of programmers around here capable of integrating Elias is a really small number, too. I'm working on learning to compose my own music, and the rate of learning feels like it's right on target for what I thought it would be when i bought the keyboard over Christmas, so we'll see. Not to mention that bridging it with libaudioverse is also easy at this point.
But more generally, I think the community is bigger than people realize. The audiogames on this site are primarily English. The audiogames on this site get almost zero publicity outside this site. If people stopped using niche programming environments, they could leverage all the softwar
e that solves the localization problem. If people reached out to sighted parents of blind children, you might also get more that way. I don't think the audiogaming community is huge by any means, but continuing to make it be limited to this site fails to reach a rather large group of potential members.
I am slowly working towards an online WoW-style game as a hobby, but I do hold out hope that I can make some money off it. We'll see, I guess.
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