Re: BGT pack stuff and custom classes and functions
works! I did a bit of editing, but it works! Now, here's my question. It indeed adds the items, but the problem is that it basses them on 0, so if I press escape it plays the first sound, and every sound is one ahead. Is there a way to fix this? I do know that arays are 0 based, but can you fix this bug with some kind of math?
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