Re: BGT pack stuff and custom classes and functions

And I kinda wanna use a sound object, as this target game is sound pool based, but I never use play stationery, instead I use sound objects. I know, I'm stupid. That's probably not the way to go. i would not like converting all those sounds from object to pool, as I'd have to rewrite half the game and that thing is already getting huge. I want it to return a filename as a string, and load that into memory. Also, I would like to choose if it should play_wait or just play from the menu, like you select the sound, it loads it, plays it, and asks if it should play wait or play and if you answer play wait, it waits when you shoot. Otherwise, it just plays. I know how to do that, just a bit more if statements. I just need it to play and load the right file, with a sound object. Thank you, sorry if I'm bothering anyone.

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