Re: Which Game Enginer/Programming Language Should I Use?
Hektor, it sounds like you already know the basics required for developing audio games. I'd strongly recommend starting with Python because you already know it, it is an easy language to program with, and there are a couple of decent gaming APIs such as Pygame and Pyglet provided you aren't planning anything too complex.
Ethin, LibSDL, also known as SDL, is actually written strictly in C. There are, however, a number of wrappers for SDL such as Pygame for Python, SdlDotNet for C# and VB .NET, and JSDL for Java. So it is actually written in one language, but has many third-party wrappers for various programming languages.
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