Re: Tentative Entombed 2 Design Decisions
Nice ideas Dark! I like the idea of some kind of champion when a floor is cleared.
So, I decided to start getting some monsters in. I have rabbit holed so far I have no idea where the surface is. And it still doesn't have everything that Entombed 1 does in combat. I have made some changes though.
Weapons have attack types and can have more than one. This allows you to have a sword with the slashing attribute and maybe a fire attribute too. All attack types are evaluated when you attack with the weapon. You could also do something like a morning star where the majority of the damage is a crush type, but there is also piercing damage as well.
Armor can defend against multiple types allowing the possibility for specialized armor against certain attack types. Armor can also defend against elemental attack types like fire and lightning.
All actors (monsters and player characters) have what's called natural weapons. These are weapons used in battle when you're unarmed, or a creature that doesn't use weapons (like a wolf.) A human has two natural weapons, their fists. A wolf has one (bite.)
Materials are also making a comeback. Materials determine what the majority of the item is made out of and have a hardness value. For modding purposes, they also have a "struck sound". That's the sound the material makes when it is hit by something. For the natural weapon examples above, the human fists have a skin material (unless you're wearing armor, then that material is used) and the wolf's bite weapon uses a teeth material.
Currently, my unarmed and unarmored human is absolutely pulverized by the wolf, which I think is probably an accurate reflection of someone fighting a wolf with their bare hands, haha. That might change when I make him put some armor on and stop trying to punch the wolf to death with his weak and feeble hands.
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