Re: Psycho Strike - New Strategy/Action game
@Assault,
Point taken. But my main points are still valid:
1. U.S. devs claim that they are unable to make a game rich in content and quality, either with or without professional sounds, due to financial or manpower constraints. Both of the BK titles as well as SR completely disprove that claim.
2. Those titles could have been sold at mainstream prices, and I guarantee that people would have happily forked over the money for them, yet all of them are available for free.
3. If Western devs here in the States would focus on content and gameplay aspects, I can guarantee that people would have no problem paying for copies of their titles.
I would think that it would be sort of embarrassing for developers here to assert claims of financial constraints or lack of manpower to explain their product's lackluster gameplay quality and content, only then to be shown by a child how it's done with a one-man crew and no money
. Surely devs here who are trying to use this as a job have enough common sense to realize that if their game is rich in quality and content, more people are going to buy them, correct?
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector