Re: Tentative Entombed 2 Design Decisions
I doubt assigning experience levels to monsters is such a big issue. Named monsters already had levels to my knowledge, in either case their skils were sometimes maxed out, they could throw multiple firebolts at once, they did more damage and their stats were higher too. I think if all the hall of mirror monsters would do that then it'd have been fine.
There actually were very few monsters which were really dangerous, it was mostly quests with all named creatures, cockatrices, spiders and snakes. And zombies to some extent., but cure zombie rot potions weren't all that hard to come by.
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