Re: Tentative Entombed 2 Design Decisions
Your correct on the named monsters and levels, though I suspect entombed 2 will generate things slightly differently. Entombed 1 had a rather uneven difficulty as you said mostly due to the hole hardness business, mostly it was tough up to to floor 8 and then levelled off accept for some specially nasty quest mobs and bosses, but sinse entombed 2 is going for a rather different emphasis with you choosing what risks to take in terms of exploration as opposed to trying to go through everything, we'll see what the generation process is like. heck, even the rank system will create some differences, sinse now if there are monsters like those shreaker mushrooms that just cast spells, well they won't be so easy to get rid off if they have something tougher standing between them and you.
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