Re: New games you'd like to see from Ultrocity Audio

OK, here are a few suggestions. First, the survival horror idea sounds great. I was thinking a game similar to Death Match: Project Alpha could be written involving zombies, much like Resident Evil. Playing that game made me realize how much fun it would be killing zombies, obtaining new weapons, leveling them up, and solving puzzles (hacking interfaces in DMPA). It could be taken a step further and involve 3d movement.
As far as FPS being crap, i highly disagree with that. I still think Road to Rage is one of the best FPS games I've played. Let's face it, many games that followed like UltraPower borrowed many elements from RTR, notably the weapon system and keystrokes. That could also be taken a step further. The idea of a fighting game doesn't sound too difficult in theory. Take the game mechanics of RTR or UltraPower and develop a game that places heavier emphasis on using technique to take down an opponent. Instead of mashing the ctrl key or spacebar, lette rs could be used to distinguish between left and right punches, kicks, weapons, etc. Then, combinations of different attacks could be implemented.
Finally, this is another strange phenomenon I've observed while playing many of these audio games. Why is there no adequate defense system in them? In most cases an enemy can walk up to you with a knife in a game like Survive the Wild and simply hack you to death. You have no way to parry, dodge, or block his attacks. The only things you can do is walk away in a different direction, or jump. However, jumping and walking out of the way makes you lose track of your enemy. This could be the difference between surviving a fight and losing it. So, a defense system should be a standard component in any game that involves the use of melee weapons. I can't stand not being able to actually stand there and fight with my opponent because I can't parry his attack.

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